So I finally summoned all the spirits. Here's a post about all their summoning and leveling costs. A lot of this information has been in the forums, but I though I'd put it all together in one post and add some final information.

(This is approximate as larger values are only given up to three digits. That is, 1.27 A ess is not necessarily exactly 127,000 ess, but could be as little as 126,500 ess rounded up, or 127,499 ess rounded down)

If the level cost follow an obvious pattern, I will present the pattern, as well as a list of the first few level costs. If the cost does not follow an obvious pattern I will present a list of the level costs as far as I have. For spirits with a max level, I will give the "total cost" which will give the cost of purchasing all level above Level 1, as the cost of Level 1 is set by the summoning cost.

Increases Overall DPS

The first level costs 1 essence - since this is the summoning cost of the first spirit and you must summon Thoran first, no matter what.

After that every level will cost the value of that level - to level Thoran from Level 123 to Level 124 will cost you 124 ess.

Level 1 gives you +10% DPS

Level 2 gives you +20% DPS for a total of +30%

Level 3 gives you +30% DPS for a total of +60%

Level 4 gives you +40% DPS for a total of +100%

Level 5 gives you +50% DPS for a total of +150%

etc.

Thoran and Wyx seem to be the only spirits for which the interval from level to level is not constant.

Increases DPS while clicking

See Valnor for the likely cost of additional levels, as Valnor's levels follow an identical cost pattern to this point.

Every level will give you an addition +10% DPS

So at Level 21 you are receiving +210% DPS while you are actively clicking

Increases click damage

Every level will give you an addition +10% click dmg

So at Level 21 you are receiving +210% click dmg

Increases critical click chance

Causes critical clicks to deal more damage

Increases bonus DPS from Weapons Enchantments

20 enchants = +500% DPS (for that hero)

Level 1 Khan = +4% bonus DPS

4% of 500% = 20%

Final DPS boost = 520%

Total Boost = NE*25*(1 + 0.04*L)%

Ex.

NE = number of enchants = 20

L = level of Khan = 3

Total Boost = 20*25*(1 + 0.12)% = 560%

Increases bonus DPS from Hero Quests

Total Boost = NQ*25*(1 + 0.04*L)%

Increases gold collected from enemies

Increases gold gain inside Time Gates

Makes hero powers that generate gold stronger

Causes golden enemies to appear more often

Makes golden enemies worth more gold

Increases golden enemy HP

Increases essence earned from the Devourer

Increases essence earned from warped bosses

Causes warped bosses to appear more often

Causes hero powers to last longer

Reduces the gold cost of awakening and leveling heroes

Increases overall DPS while idle

Increases gold collected from enemies while idle

Extends idle-play spirit bonuses for a short time

Adds time to boss and Time Gate timers

Reduces boss HP

Causes items to drop more often

Grants a chance to loot twice as many items

Causes silver enemies to appear more often

Increases EXP gain from items tossed into the Cauldron

Grants Bonus starting levels to Tina on new stars

Grants bonus starting gold on new stars

Level 1 - start with 100 gold (10

Level 2 - start with 1,000 gold (10

Level 3 - start with 10,000 gold (10

Level 4 - start with 100,000 gold (10

Level 5 - start with 1,000,000 gold (10

Reduces number of fight per stage

Reduces hero power recharge times

Mathematical Edit: After a little more effort I found the remaining patterns. So for those who really want to know:

The series which begin {Summon, 3, 5, 8, 11, . . . } => L

The series which begin {Summon, 3, 7,11, 17, . . . } => L

The series which begin {Summon, 2, 3, 5, 6, 7, . . . } => L

All number rounded to integers, of course.

**Summoning Costs**- 1 essence
- 2
- 4
- 8
- 15
- 28
- 53
- 100
- 185
- 338
- 613
- 1,099
- 1,949
- 3,419
- 5,932
- 10,176
- 17,262
- 28,951
- 48,005
- 78,685
- 1.27 A ~= 127,000
- 2.04 A
- 3.23 A
- 5.05 A
- 7.80 A
- 11.9 A
- 17.9 A
- 26.7 A
- 39.3 A
- 57.1 A
- 81.9 A

(This is approximate as larger values are only given up to three digits. That is, 1.27 A ess is not necessarily exactly 127,000 ess, but could be as little as 126,500 ess rounded up, or 127,499 ess rounded down)

__Leveling Costs__If the level cost follow an obvious pattern, I will present the pattern, as well as a list of the first few level costs. If the cost does not follow an obvious pattern I will present a list of the level costs as far as I have. For spirits with a max level, I will give the "total cost" which will give the cost of purchasing all level above Level 1, as the cost of Level 1 is set by the summoning cost.

__Damage__**Thoran**- Spirit of PowerIncreases Overall DPS

__Cost__: L => {1, 2, 3, 4, . . . }__Interval__: L * 10%__Max__: N/AThe first level costs 1 essence - since this is the summoning cost of the first spirit and you must summon Thoran first, no matter what.

After that every level will cost the value of that level - to level Thoran from Level 123 to Level 124 will cost you 124 ess.

Level 1 gives you +10% DPS

Level 2 gives you +20% DPS for a total of +30%

Level 3 gives you +30% DPS for a total of +60%

Level 4 gives you +40% DPS for a total of +100%

Level 5 gives you +50% DPS for a total of +150%

etc.

Thoran and Wyx seem to be the only spirits for which the interval from level to level is not constant.

**Talos**- Spirit of RageIncreases DPS while clicking

__Cost__: {Summon, 3, 5, 8, 11, 15, 19, 23, 27, 32, 36, 42, 47, 52, 58, 64, 70, 76, 83, 89, 96, 103, . . . }__Interval__: +10% DPS__Max__: N/ASee Valnor for the likely cost of additional levels, as Valnor's levels follow an identical cost pattern to this point.

Every level will give you an addition +10% DPS

So at Level 21 you are receiving +210% DPS while you are actively clicking

**Ursor**- Spirit of BattleIncreases click damage

__Cost__: L^{2}(L > 1) => {Summon, 4, 9, 16, 25, 36,49, 64, . . . }__Interval__: +10% click dmg__Max__: N/AEvery level will give you an addition +10% click dmg

So at Level 21 you are receiving +210% click dmg

**Kurchak**- Spirit of StrengthIncreases critical click chance

__Cost__: {Summon, 10, 15, 20, 25}__Interval__: 1% chance per click__Max__: Level 5 - 5% chance per click__Total Leveling__: 70 ess**Fenros**- Spirit of CunningCauses critical clicks to deal more damage

__Cost__: {Summon, 3, 7, 11, 17, 23, 30, 38, 47, 56, 66, 77, 89, 101, 114, 128, 142, 157, 173, 189, 206, . . .}__Interval__: +25% critical hit dmg__Max__: N/A**Khan**- Spirit of MightIncreases bonus DPS from Weapons Enchantments

__Cost__: {Summon, 3, 5, 8, 11, 15, 19, 23, 27, 32, 36, 42, 47, 52, 58, 64, 70, 76, 83, 89, 96, 103, 110, 118, 125}__Interval__: +4%__Max__: Level 25 - +100%__Total Leveling__: 1307 ess20 enchants = +500% DPS (for that hero)

Level 1 Khan = +4% bonus DPS

4% of 500% = 20%

Final DPS boost = 520%

Total Boost = NE*25*(1 + 0.04*L)%

Ex.

NE = number of enchants = 20

L = level of Khan = 3

Total Boost = 20*25*(1 + 0.12)% = 560%

**Avar**- Spirit of BountyIncreases bonus DPS from Hero Quests

__Cost__: {Summon, 3, 5, 8, 11, 15, 19, 23, 27, 32, 36, 42, 47, 52, 58, 64, 70, 76, 83, 89, 96, 103, 110, 118, 125}__Interval__: +4% bonus DPS__Max__: Level 25 - +100%__Total Leveling__: 1307 essTotal Boost = NQ*25*(1 + 0.04*L)%

**Gold****Helion**- Spirit of WealthIncreases gold collected from enemies

__Cost__: {Summon, 3, 7, 11, 17, 23, 30, 38, 47, 56, 66, 77, 89, 101, 114, 128, 142, 157, 173, 189, 206, . . .}__Interval__: +5% Gold collected__Max__: N/A**Valnor**- Spirit of DestinyIncreases gold gain inside Time Gates

__Cost__: {Summon, 3, 5, 8, 11, 15, 19, 23, 27, 32, 36, 42, 47, 52, 58, 64, 70, 76, 83, 89, 96, 103, 110, 118, 125, 133, 140, 148, 156, 164, 173, 181, 190, 198, 207, 216, 225, 234, 244, 253, 263, 272, 282, 292, 302, 312, 322, 333, 343, 354}__Interval__: +20% Gold dropped in Time Gates__Max__: Level 50 - 1000%__Total Leveling__: 7249 ess**Shaddad**- Spirit of WishesMakes hero powers that generate gold stronger

__Cost__: 5*L (L > 1) => {Summon, 10, 15, 20, 25, 30, . . .}__Interval__: +20% gold__Max__: N/A**Bran**- Spirit of FateCauses golden enemies to appear more often

__Cost__: {Summon, 6, 16, 32, 56, 88, 130, 181, 243, 316}__Interval__: 0.5% Golden enemy chance__Max__: Level 10 - 5% chance__Total Leveling__: 1068 ess**Maal**- Spirit of AvariceMakes golden enemies worth more gold

__Cost__: {Summon, 3, 7, 11, 17, 23, 30, 38, 47, 56, 66, 77, 89, 101, 114, 128, 142, 157, 173, 189, 206, . . .}__Interval__: +20% gold__Max__: N/A**Ascalon**- Spirit of GoldIncreases golden enemy HP

__Cost__: {Summon, 3, 7, 11, 17, 23, 30, 38, 47, 56, 66, 77, 89, 101, 114, 128, 142, 157, 173, 189, 206, . . .}__Interval__: +20% gold__Max__: N/A

**Greed****Charos**- Spirit of PossibilityIncreases essence earned from the Devourer

__Cost__: {Summon, 10, 15, 20, 25}__Interval__: 50% ess__Max__: Level 5 - 250% ess__Total Leveling__: 70 ess**Mirkos**- Spirit of MagicIncreases essence earned from warped bosses

__Cost__: L^{2}(L > 1) => {Summon, 4, 9, 16, 25, 36, 49, 64, 81, . . . }__Interval__: +5% ess__Max__: N/A__Total Leveling__(up to the nth level): Sum over L^{2}from_{L=2}to^{L=n}= [(1/6)*n*(n + 1)*(2n + 1)] - 1**Melchioin**- Spirit of DangerCauses warped bosses to appear more often

__Cost__: L^{2}(L > 1 > 26) => {Summon, 4, 9, 16, 25, 36, 49, 64, 81, . . . 484, 529, 576, 625}__Interval__: +1% chance__Max__: Level 25 - 25% chance__Total Leveling__: 5524 ess**Strix**- Spirit of ForestCauses hero powers to last longer

__Cost__: {Summon, 3, 5, 8, 11, 15, 19, 23, 27, 32}__Interval__: 1 sec__Max__: Level 10 - 10 sec__Total Leveling__: 143 ess**Vandar**- Spirit of AmbitionReduces the gold cost of awakening and leveling heroes

__Cost__: 5*L (1 < L < 11) => {Summon, 10, 15, 20, . . . 45, 50}__Interval__: -5% gold cost__Max__: Level 10 - 50% reduced cost__Total Leveling__: 270 ess

**Idle Play****Kellos**- Spirit of TenacityIncreases overall DPS while idle

__Cost__: {Summon, 3, 7, 11, 17, 23, 30, 38, 47, 56, 66, 77, 89, 101, 114, 128, 142, 157, 173, 189, 206, . . .}__Interval__: +20% DPS__Max__: N/A**Naag**- Spirit of GreedIncreases gold collected from enemies while idle

__Cost__: {Summon, 3, 7, 11, 17, 23, 30, 38, 47, 56, 66, 77, 89, 101, 114, 128, 142, 157, 173, 189, 206, . . .}__Interval__: +20% gold__Max__: N/A**Accipter**- Spirit of ForesightExtends idle-play spirit bonuses for a short time

__Cost__: {Summon, 6, 16, 32, 56, 88, 130, 181, 243, 316}__Interval__: 1 sec__Max__: Level 10 - 10 sec__Total Leveling__: 1068 ess**Jaxxos**- Spirit of HasteAdds time to boss and Time Gate timers

__Cost__: 5*L (1 < L < 11) => {Summon, 10, 15, 20, . . . 45, 50}__Interval__: 1 sec__Max__: Level 10 - 10 sec__Total Leveling__: 270 ess**Cervos**- Spirit of the HuntReduces boss HP

__Cost__:__Cost__: L^{2}(L > 1 > 26) => {Summon, 4, 9, 16, 25, 36, 49, 64, 81, . . . 484, 529, 576, 625}__Interval__: -2% boss HP__Max__: Level 25 - 50% reduced boos HP__Total Leveling__: 5524 ess

**Items****Kwull**- Spirit of PlunderCauses items to drop more often

__Cost__: L^{2}(L > 1 > 6) => {Summon, 4, 9, 16, 25}__Interval__: +1% chance__Max__: Level 5 - 5% chance__Total Leveling__: 54 ess**Manos**- Spirit of CraftGrants a chance to loot twice as many items

__Cost__: 5*L (1 < L < 6) => {Summon, 10, 15, 20, 25}__Interval__: +5% chance__Max__: Level 5 - 25% chance__Total Leveling__: 70 ess**Rhann**- Spirit of AdventureCauses silver enemies to appear more often

__Cost__:__Cost__: L^{2}(L > 1 > 11) => {Summon, 4, 9, 16, 25, 36, 49, 64, 81, 100}__Interval__: +1% chance__Max__: Level 10 - 10% chance__Total Leveling__: 384 ess**Coros**- Spirit of ValorIncreases EXP gain from items tossed into the Cauldron

__Cost__: {Summon 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, 17, 18, 20, 21, 23, 24, 26, 27, 28, 30, 31, 33, 34, 36, 38, 39, 41, 42, 44, 45, 47, 48, 50, 52, 53, 55, 56, 58}__Interval__: +25% EXP__Max__: Level 40 - 1000% EXP__Total Leveling__: 1131 ess

**Renewal****Seraph**- Spirit of HeroismGrants Bonus starting levels to Tina on new stars

__Cost__: {Summon 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, 17, . . . *see Coros* . . . 55, 56, 58, 59, 61, 63, 64, 66, 67, 69, 71, 72, 74, . . . }__Interval__: 10 levels__Max__: N/A**Wyx**- Spirit of LuckGrants bonus starting gold on new stars

__Cost__: {Summon, 10 ,15, 20, 25}__Interval__: 10^{L+1}__Max__: Level 5__Total Leveling__: 70 essLevel 1 - start with 100 gold (10

^{2})Level 2 - start with 1,000 gold (10

^{3})Level 3 - start with 10,000 gold (10

^{4})Level 4 - start with 100,000 gold (10

^{5})Level 5 - start with 1,000,000 gold (10

^{6})**Rowen**- Spirit of PeaceReduces number of fight per stage

__Cost__: {Summon, 20, 30, 40, 50}__Interval__: -1 enemies per stage__Max__: Level 5 - 5 less enemies per stage__Total Leveling__: 140 ess**Neireen**- Spirit of VigorReduces hero power recharge times

__Cost__: {Summon, 3, 5, 8, 11}__Interval__: -1% recharge time__Max__: Level 5 - 5% reduction for power recharge times__Total Leveling__: 140 essMathematical Edit: After a little more effort I found the remaining patterns. So for those who really want to know:

The series which begin {Summon, 3, 5, 8, 11, . . . } => L

^{3/2}(L > 1)The series which begin {Summon, 3, 7,11, 17, . . . } => L

^{7/4}(L > 1)The series which begin {Summon, 2, 3, 5, 6, 7, . . . } => L

^{11/10}(L > 1)All number rounded to integers, of course.

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